- ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED HOW TO
- ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED MP4
- ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED SOFTWARE
Like I said, it having a different internal resolution isn't a problem if all I'm doing is watching the video back or uploading it somewhere because the extra lines get dropped on playback. It's right there in the file's data, so it's not being caused by my video editors.
ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED SOFTWARE
In all of the software I've analyzed the files with, they show that the files I record with game capture in windowed mode have the same internal resolution as display resolution while all of the files I record any other way have a different internal resolution from the display resolution. Most software that can analyze the stats of a video file have a separate field for the "internal resolution" or whatever they want to call it and the display resolution.
ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED MP4
I later move it to an MP4 container for editing but the difference in resolution is already in the FLV file. All I'm doing is local game capture to an FLV file. The problem starts with the files.Ĭlarifying what I'm doing, I'm not live streaming or using plugins.
I've already contacted Adobe support to see if there's a way to force their software to only import files at the display resolution. The only difference from one resolution to the next is how many lines of data it adds. Recording any other way results in the internal resolution having extra line data added. Recording with game capture in windowed mode results in both resolutions being the same. It doesn't matter what resolution I choose. This still happens even if I use monitor as the base resolution rather than a custom 16:9 or 4:3. It's all videos where the internal resolution and display resolution of the file are different and the only thing that results in the internal resolution and display resolution being the same is recording with game capture in windowed mode. display resolution.Ĭan't provide a video sample. That VLC sources thread is only related in the sense that we're both talking about internal resolution ("buffer size/capture resolution") vs.
ELGATO GAME CAPTURE SOFTWARE DOWNLOAD FAILED HOW TO
The problem is half of the games I play don't run in windowed mode (besides some games need fullscreen for the experience), so figuring out how to stop those 38 pixels getting added on the backend will really help. My workaround would be just sticking to windowed mode for every game to keep the "internal" resolution consistent with the display resolution. Both game capture and window capture add the extra buffer lines (1280x738). WHEN GAME IS IN FULLSCREEN MODE & SET TO 1280X720 Doesn't matter if I select inner/entire or set 1280x720 sub region. Using window capture adds the extra buffer lines (1280x738).
WHEN GAME IS IN WINDOWED MODE & SET TO 1280X720 Is there a trick to making sure OBS doesn't need to add those lines? So far here's what I found keeping 1280x720 as the OBS base resolution with no downscaling in all cases. I've tested different resolutions but OBS still adds lines to them (just a different number of lines depending). Just a problem with my editing software because I have to crop the extra pixels out. Again no problem on display because all media players drop the lines and display the video at 1280x720 only. I capture at 1280x720, which is divisible by 8 and 16, but OBS still adds lines internally making it 1280x738. What I read all said for x264 it should be divisible by 8 or 16. So I always have to crop out the extra lines that were added. The problem is the lines are NOT dropped when I import the video into software.
The lines are dropped when I play the footage back so it's okay for display. Searching the web info says that encoders sometimes add lines to footage to make it divisible by a certain number. When I do local captures (FLV x264), it adds vertical lines to the video.